The Construction of My Stronghold
Aryon then asked me to learn some rudimentary spells. He said that every student of his must know a mark and recall spell, a fireball spell, and a levitate spell. Fortunately, Mouth Ulessen had already taught me the mark and recall spells, and I already knew the Fire Storm and Wild Levitate Spells, so I told Aryon about this, and he was satisfied. As a reward, I received even more wizard clothes, as well as a book on Destruction.
At this point I asked Aryon for advancement, but he said that I could not advance to the rank of Wizard until I had built a stronghold. To do this, I was to speak with Llunela Hleran, who would take care of all the formalities. I was a little disappointed that I would have to wait a while for advancement, but I have become accustomed to the overbearing and strict procedures to which the Dunmer adhere. So I decided to not reveal my frustration to the handsome Aryon, and instead chose to ask him for more chores.
He informed me that a fellow Telvanni, Milyn Faram, was under attack by pigs of House Hlaalu. I was asked to travel to Odirniran and help Faram turn back the attack. Instead of heading straight for Odirniran, I decided to stop by Sadrith Mora in order to get Hleran to begin the construction of my stronghold. I found her at the Hermitage, which is at the very bottom of the Telvanni Council Hall in Sadrith Mora. She told me that construction of my stronghold required that I get two strong souls and construction papers from Duke Vedam Dren.
Because I was in a hurry, I instantly ran to the outskirks of Sadrith mora where I used the Summon Gold Saint spell that I had purchased at Tel Branora, and then killed the Golden Saints with Souldrinker, a daedric dagger given to me by Ranis. Then I headed to the docks where I took a ship to Ebonheart. As soon as I stepped out of the boat, I cast divine intervention and ran into the Ebonheart Council Chambers, where I found the heavily guarded Duke Dren. He agreed to give me the papers if I agreed to do what is best for his people. Sure, whatever. Anyways, I took the papers and the souls back to Hleran who said she would order the construction of my stronghold.
After this was done, I traveled to Ebonheart again, from where I began my trek to Odirniran. Sure, it would have been easier to take a ship to Tel Branora or Molag Mar, but since I am already a Spellwright in the Great House Telvanni, I was anxious to level up 6 more times so I can speak with Akordia.
Anyways, the road from Vive to Odirniran became worse as I headed East. I also stumbled on my first daedric shrine—Zaintiraris. Outside the shrine I fought several clannfears, scamps, atronachs of all kinds, and a dremora. Inside, the fighting turned into a true bloodbath. I knew I was facing overwhelming numbers, so I summoned a Golden Saint and a Dremora to aid me in the fight. The strategy was simple, I would run forward, so the enemies could spot me, and as soon as they began chasing, I would run like the wind, to a position behind my Golden Saint and Dremora. Once these two engaged the enemies in combat, I would either use my bow and arrow, or my projectile spells to kill the daedric worshippers/creatures.
The road, East of Zaintiraris, turned out to be hell. Cliff racers, flame atronachs, kagoutis, and several other critters made life difficult. I could not walk for more than a couple of feet without having to fight off a dangerous foe. I also contracted the blight several times, and once, one of the bonewalkers I fought significantly reduced my strength, something I still need to take care of. At one point I was attacked by a couple of Alits, but I ran before they could unleash their poison on me.
The actual fight in Odirniran was a piece of cake, as a simple fire spell allowed me to quickly cook the Hlaalu pigs in their armor. After I fried the Hlaalus, I spoke with Faram.
Afterwards, I used the ring I had found at the Abandoned Drow Cave to teleport back there. Once there, I finally met Akordia Mlezzir, a level 100 Telvanni Enchanter who informed me that the cave was now her home, and that everything I had stored there was now her property. Additionally, she warned me not to try anything funny with her, for not only was she a level 100 enchanter, but she also possessed a nasty little spell that could paralyze me for 60 seconds while causing a 100% weakness to poison/fire for 60 secs as well as 100 pts of poison and fire damage for 60 seconds. Why tell me this? Well, the robe she had on has a CE 100% reflect/resist magicka/resist paralysis, 10 pt restore health/restore fatigue/restore magicka enchantment, resist normal weapons 70%, and so she wanted assurance that I would not try anything funny to steal her robe. She is also guarded by two level 100 Priestesses of Lloth, who each have that same nasty spell. She told me that she had several quests for me, quests that when completed, would bestow on me some powers as a gift from Lloth, and I would also get weapons of unmatched quality and power. But she said that these came at a price. For one, I would endure much ridicule and pain while fulfilling these quests. Additionally, I would face enemies the likes of which would make any mortal tremble.
I had to ask her, “why me?” She said I was special, a zwyl’ il—a candidate. Apparently, I was born of noble blood and Lloth had chosen me to be an instrument of hers. Akordia said that I was to serve Lloth, and that this was to be done by following her (Akordia’s) every order. Additionally, if I ever refuse to follow an order, or fail to follow the detailed instructions on how to fulfill a quest, I will loose Lloth’s favor and will be mercilessly hunted and persecuted. When I asked Akordia why she had taken up residence in the Drow Cave, she told me that unlike me, she was not a daywalker, and that sunlight hurts her.

